Gilgamesh, Master-At-Arms Gilgamesh, Master-at-Arms is one of the best ways to get a ton of Equipment onto the battlefield at once
Its a 4/3 with reach, which helps blocking small fliers, while also attacking well
Card Name Mana Cost Type Artifact Equipment Rarity Common rules Text Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.Equip Number 90 Language English Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pauper, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) The granted ability resolves before the spell that caused it to trigger
Thankfully, shes not meant to throw down
At the beginning of combat on your turn, if you control an Equipment, you may pay